Thursday, August 25, 2011

GAME: Sega Virtua Fighter 2 For PC


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There are several reasons why fighting games continue to dominate arcades around the world, and Sega's Virtua Fighter 2 is one of these reasons. What began as a revolutionary 3D fighter in 1993 culminated the following year in a graphically astonishing sequel that took Japan, the United States, and everywhere in between by storm. And now, years later, one of the most successful arcade games in history has hit the PC in full stride. And the good news is, Virtua Fighter 2 still packs a big punch.

Virtua Fighter 2 boasts some of the most detailed 3D characters ever seen on the PC. All ten fighters are expertly motion-captured and texture-mapped in great detail. You can even watch their facial expressions change and their loose clothing rustle in the wind, lending a strikingly realistic look to the game that easily outclasses any and all competition. And speaking of class, Virtua Fighter 2 takes itself seriously; you won't see any blood spilled or bones busted. Just fast, furious, lifelike, hand-to-hand fighting.

Think your computer's the baddest polygon pusher on the block? Just toggle all of Virtua Fighter 2's graphics settings to maximum and watch your sorry machine groan in virtual agony. Even a top-of-the-line MMX-powered Pentium can't deal with everything Virtua Fighter 2 has to offer. Granted, this PC conversion theoretically allows you to recreate the arcade game (powered by Sega's mighty Lockheed Martin-powered proprietary Model 2 hardware) in full detail. And while it would be great to play the unadulterated arcade game at home, these high-level graphics options simply aren't practical and aren't even available unless you go for the whole-hog full install that demands upwards of 300 megabytes of disk space. Fortunately, if you set your sights a little lower, you'll be able to find a perfect middle ground between graphic detail and playability. If you set background detail to a minimum, you can play in high resolution and still witness the action at nearly 60 frames per second even on a low-end Pentium. Every sound sample and music track from the arcade translates intact to the PC version, but the arcade didn't sound particularly special in the first place - unless you want to count the mysteriously inappropriate English ("I'm faster than lightning!" exclaims Jacky Bryant) spoken by the non-Asian characters in the game.
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